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by Dan Belcher (Last modified: 05 Dec 2018)
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This guide covers all the necessary tools required to author Grasshopper components on Mac.
By the end of this guide, you should have all the tools installed necessary for authoring, building, and debugging Grasshopper components using RhinoCommon in Rhino for Mac.
Prerequisites
This guide presumes you have an:
- Apple Mac running macOS Sierra (10.12.5) or later.
- Rhino 5 for Mac (5.1) or later.
Install Visual Studio for Mac
Visual Studio for Mac (formerly Xamarin Studio, formerly MonoDevelop) is required to build Grasshopper components on macOS. The core pieces of the Mono platform that are required are the Mono Framework and Visual Studio for Mac. Please check out the What are Mono and Xamarin? guide for more information.
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Step-by-Step
- Download Visual Studio for Mac.
- Visual Studio for Mac uses an Installer app, which downloads and installs the components that you select. Once you have downloaded the VisualStudioInstaller.dmg, double-click it to mount the disk image. Double-click the big Install Visual Studio.app icon to launch the installer.
- You must accept the Visual Studio Software License Agreement.
- Visual Studio for Mac can install the following items:
- Visual Studio + Profiler (required)
- Android + Xamarin.Forms1 (optional)
- iOS + Xamarin.Forms2 (optional)
- macOS - formerly Xamarin.Mac3 (optional)
- Workbooks and Inspector (optional)
- Verify that Visual Studio + Profiler is checked and click Continue.
- The installer downloads and installs: Mono Framework and Visual Studio for Mac
- When the installer is finished, click the Launch Visual Studio button.
- Visual Studio - along with the Mono Framework and Profiler are now installed.
- Visual Studio is installed in your /Applications folder. You will want to drag its icon to your Dock for future use or - if it’s running - right/option-click the icon in the Dock and select Keep in Dock.
Install the RhinoCommon Extension
The RhinoCommon AddIn/Extension is required to debug your RhinoCommon plugins and Grasshopper components in an active session of Rhino for Mac. Additionally, it contains project templates to get you started creating components and plugins quickly.
Step-by-Step
- Visit the AddIn’s GitHub releases page and find the Latest release in the list of releases.
- Download the .mpack file in the list of Downloads on that release. For example, at the time of this writing, the Latest release download is entitled RhinoXamarinStudioAddIn_7.4.3.1.mpack.
- Launch Visual Studio for Mac if it not already open.
- Navigate to Visual Studio > Extensions……
- Click the Install from file… button in the lower left-hand corner.
- Navigate to the .mpack file you downloaded in step 2 above.
- Click Install. The plugin should install.
- IMPORTANT: You must Quit and Restart Visual Studio for Mac.
- Navigate to Extensions Studio > Add-ins.. > Installed tab. Verify that RhinoCommon Plugin Support exists under the Debugging category. If it’s there, you have successfully installed the Extension and you are DONE.
Next Steps
Congratulations! You have all the tools necessary to build a Grasshopper component on macOS. Now what?
Check out the Your First Component (Mac) guide for instructions building - your guessed it - your first component.
Footnotes
- Xamarin.Android is used to build C# .NET applications for Android devices. This is useful to have installed if you wish to use the RhinoMobile toolkit, but not required for RhinoCommon in Rhino for Mac. ↩
- Xamarin.iOS is used to build C# .NET applications for Apple iOS devices. This is useful to have installed if you wish to use the RhinoMobile toolkit, but not required for RhinoCommon in Rhino for Mac. ↩
- Xamarin.Mac is Xamarin’s proprietary closed-source toolkit build on the open-source MonoMac (aka Mono for macOS). Xamarin.Mac provides a commercial license of Mono, bindings to additional frameworks, and the ability to create self-contained application bundles that do not require mono. Rhino for Mac does not currently use Xamarin.Mac. ↩
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